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In an email interview, Petty recalled that Bloodlust's games were something of an over-the-top response to the culture wars of the time. That said, their next decent game, the blood-soaked fighter Timeslaughter, made the case for the increasing sophistication of the two budding game designers, even as the graphics remained somewhat crude. Its follow-up, Nogginknockers, a bloody, in-joke-fueled take on Pong, came out a year later, and despite the claim that it was a "pathetic attempt to tide people over until our next decent game," it was still fun. "I'm going to say beer and women killed the original Bloodlust Software."
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Their first hit, Executioners, a crude-but-funny beat-'em-up game in the Final Fight mold, was full of visual jokes, some of them featuring Addis and Petty, the game's visual artist. By the time he graduated from high school, their company, Bloodlust Software, was riding a wave of success during the shareware era. He had shown some early signs of brilliance by making PC games with his friend Ethan Petty. Icer Addis was named Wichita High School Southeast's Class of 1994 most likely graduate to become a millionaire.
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This is the story of how NESticle helped turn retro gaming into a modern cultural force. Would we have the retro-friendly gaming culture that we do today without its existence? Maybe, but it's possible it might not be quite so vibrant. Divorced from Nintendo's famously draconian licensing strategy, it introduced new ways of thinking about well-tread video games. NESticle, nonetheless, did something amazing: It allowed people to play old Nintendo games on cheap computers made by Packard Bell and other firms, and did so while introducing a number of fundamental new ways to appreciate those games.